In short, Dorey argues that PBPRP is a game and that the contributors are players. However, Dorey sees the socialization involved in this type of roleplaying “as a form of metagaming” and argues that navigating through the rules, plot, and social hierarchies “functioned a lot more like playing a game than simply participating in collaborative writing” (para. Since, as she states, “ameplay takes the form of written narrative in the style of traditional fiction” this activity is often thought of as “collaborative writing” rather than playing a game (para. In her article on Livejournal roleplaying, Sarah Wanenchak (2010) provides a detailed description of PBPRP and observes that this kind of activity “is not a ‘game’ by the most traditional definition: there is no ultimate goal and no system of points, and the focus is on the creation and development of an ongoing story” (para. Sometimes the world and characters are based on existing media, but all the writing is expected to be original. In this activity, participants take on the role of specific characters and take turns contributing to the creation of a fictional world through narrative storytelling. I am perhaps a modern version of a jester who makes things to questions things, both a homo faber and a homo ludens, with a playful and rebellious outlook on the world.Earlier this year, Shawn Dorey (2017) wrote a piece for First Person Scholar on play-by-post roleplaying (PBPRP), which is broadly defined as a form of text-based online roleplaying. He extends his definition of play with the metaphor of the magic circle - a. Their task was to use humour and criticism to challenge the social conventions at the centre of power. Johan Huizinga (1950), in Homo Ludens, his study of play and culture. Historically, similar practices were done by the fool or the jester at the king's court. Selain itu ada teori yang menarik berdasarkan Homo Ludens karya dari Johan Huizinga yaitu Characteristics of The Magic Circle of Play. In my practice, I aim to break those invisible rules through playful interventions. What we consider normal is a set of invisible rules that we bind ourselves blindly. For example in the case of my street debating project, the playful scale changes the relationship between the "passerby and a beggar" into a "street performer and an audience". Playful interventions expand the notion of this magic circle to intervene in societal issues. The function of the magic circle overrides existing social conventions and relationships for a new one. Within the magic circle, different rules apply and limited violence may be acceptable, whereas in ordinary life the same actions would result in serious consequences. Though the punches, the pain, the damage are real, the fight is negotiated by rules of play. When boxers fight in the boxing ring, their conflict is artificial. The magic circle is a unique place in time and space created by play which sets the boundary between the ordinary real and what happens during play. Magic circle is a concept that is defined in Homo Ludens by the Dutch Historian Johan Huizinga. This practice superimpose the notion of the magic circle onto real world issues. Playful interventions are the practice of intervening in societal issues through the means of play.
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